User:Bionicgoat/Niffattack

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editor:Niffweed17 (aka Destroyer of Chickens) WANTED
This user represents a transcendental positive real number roughly equivalent to the square root of 55, but slightly greater. If you can figure out what this number is using the Cathay-Raht theorem, please contact the appropriate authorities immediately

It was a complete loss. The Cathay-Raht had stolen or destroyed almost every item of value in the caravan in just a few minutes' time. Decumus Scotti's wagonload of wood he had hoped to trade with the Bosmer had been set on fire and then toppled off the bluff. His clothing and contracts were tattered and ground into the mud of dirt mixed with spilt wine. All the pilgrims, merchants, and adventurers in the group moaned and wept as they gathered the remnants of their belongings by the rising sun of the dawn.

“I best not tell anyone that I managed to hold onto my notes for my translation of the Mnoriad Pley Bar,” whispered the poet Gryf Mallon. “They'd probably turn on me.”

Scotti politely declined the opportunity of telling Mallon just how little value he himself placed on the man's property. Instead, he counted the coins in his purse. Thirty-four gold pieces. Very little indeed for an entrepreneur beginning a new business.

“Hoy!” came a cry from the wood. A small party of Bosmer emerged from the thicket, clad in leather mail and bearing arms. “Friend or foe?”

“Neither,” growled the convoy head.

“You must be the Cyrodiils,” laughed the leader of the group, a tall skeleton-thin youth with a sharp vulpine face. “We heard you were en route. Evidently, so did our enemies.”

“I thought the war was over,” muttered one of the caravan's now ruined merchants.

The Bosmer laughed again: “No act of war. Just a little border enterprise. You are going on to Falinesti?”

“I'm not,” the convoy head shook his head. “As far as I'm concerned, my duty is done. No more horses, no more caravan. Just a fat profit loss to me.”

The men and women crowded around the man, protesting, threatening, begging, but he refused to step foot in Valenwood. If these were the new times of peace, he said, he'd rather come back for the next war.

Scotti tried a different route and approached the Bosmer. He spoke with an authoritative but friendly voice, the kind he used in negotiations with peevish carpenters: “I don't suppose you'd consider escorting me to Falinesti. I'm a representative for an important Imperial agency, the Atrius Building Commission, here to help repair and alleviate some of the problems the war with the Khajiit brought to your province. Patriotism --”

“Twenty gold pieces, and you must carry your own gear if you have any left,” replied the Bosmer.

Scotti reflected that negotiations with peevish carpenters rarely went his way either.

Six eager people had enough gold on them for payment. Among those without funds was the poet, who appealed to Scotti for assistance.

“I'm sorry, Gryf, I only have fourteen gold left over. Not even enough for a decent room when I get to Falinesti. I really would help you if I could,” said Scotti, persuading himself that it was true.

The band of six and their Bosmer escorts began the descent down a rocky path along the bluff. Within an hour's time, they were deep in the jungles of Valenwood. A never-ending canopy of hues of browns and greens obscured the sky. A millennia's worth of fallen leaves formed a deep, wormy sea of putrefaction beneath their feet. Several miles were crossed wading through the slime. For several more, they took a labyrinthian path across fallen branches and the low-hanging boughs of giant trees.

All the while, hour after hour, the inexhaustible Bosmer host moved so fast, the Cyrodiils struggled to keep from being left behind. A red-faced little merchant with short legs took a bad step on a rotten branch and nearly fell. His fellow provincials had to help him up. The Bosmer paused only a moment, their eyes continually darting to the shadows in the trees above before moving on at their usual expeditious pace.

“What are they so nervous about?” wheezed the merchant irritably. “More Cathay-Raht?”

“Don't be ridiculous,” laughed the Bosmer unconvincingly. “Khajiiti this far into Valenwood? In times of peace? They'd never dare.”

When the group passed high enough above the swamp that the smell was somewhat dissipated, Scotti felt a sudden pang of hunger. He was used to four meals a day in the Cyrodilic custom. Hours of nonstop exertion without food was not part of his regimen as a comfortably paid clerk. He pondered, feeling somewhat delirious, how long they had been trotting through the jungle. Twelve hours? Twenty? A week? Time was meaningless. Sunlight was only sporadic through the vegetative ceiling. Phosphorescent molds on the trees and in the muck below provided the only regular illumination.

“Is it at all possible for us to rest and eat?” he hollered to his host up ahead.

“We're near to Falinesti,” came the echoing reply. “Lots of food there.”

The path continued upward for several hours more across a clot of fallen logs, rising up to the first and then the second boughs of the tree line. As they rounded a long corner, the travelers found themselves midway up a waterfall that fell a hundred feet or more. No one had the energy to complain as they began pulling up the stacks of rock, agonizing foot by foot. The Bosmer escorts disappeared into the mist, but Scotti kept climbing until there was no more rock left. He wiped the sweat and river water from his eyes.

Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen. If he had not been a starving man with the soul of a clerk, he would have sung.

“There you are,” said the leader of the escorts. “Not too far a walk. You should be glad it's wintertide. In summertide, the city's on the far south end of the province.”

Scotti was lost as to how to proceed. The sight of the vertical metropolis where people moved about like ants disoriented all his sensibilities.

“You wouldn't know of an inn called,” he paused for a moment, and then pulled Jurus's letter from his pocket. “Something like 'Mother Paskos Tavern'?”

“Mother Pascost?” the lead Bosmer laughed his familiar contemptuous laugh. “You won't want to stay there? Visitors always prefer the Aysia Hall in the top boughs. It's expensive, but very nice.”

“I'm meeting someone at Mother Pascost's Tavern.”

“If you've made up your mind to go, take a lift to Havel Slump and ask for directions there. Just don't get lost and fall asleep in the western cross.”

This apparently struck the youth's friends as a very witty jest, and so it was with their laughter echoing behind him that Scotti crossed the writhing root system to the base of Falinesti. The ground was littered with leaves and refuse, and from moment to moment a glass or a bone would plummet from far above, so he walked with his neck crooked to have warning. An intricate network of platforms anchored to thick vines slipped up and down the slick trunk of the city with perfect grace, manned by operators with arms as thick as an ox's belly. Scotti approaches the nearest fellow at one of the platforms, who was idly smoking from a glass pipe.

“I was wondering if you might take me to Havel Slump.”

The mer nodded and within a few minutes time, Scotti was two hundred feet in the air at a crook between two mighty branches. Curled webs of moss stretched unevenly across the fork, forming a sharing roof for several dozen small buildings. There were only a few souls in the alley, but around the bend ahead, he could hear the sound of music and people. Scotti tipped the Falinesti Platform Ferryman a gold piece and asked for the location of Mother Pascost's Tavern.

“Straight ahead of you, sir, but you won't find anyone there,” the Ferryman explained, pointing in the direction of the noise. “Morndas everyone in Havel Slump has revelry.”

Scotti walked carefully along the narrow street. Though the ground felt as solid as the marble avenues of the Imperial City, there were slick cracks in the bark that exposed fatal drops into the river. He took a moment to sit down, to rest and get used to the view from the heights. It was a beautiful day for certain, but it took Scotti only a few minutes of contemplation to rise up in alarm. A jolly little raft anchored down stream below him had distinctly moved several inches while he watched it. But it hadn't moved at all. He had. Together with everything around him. It was no metaphor: the city of Falinesti walked. And, considering its size, it moved quickly.

Scotti rose to his feet and into a cloud of smoke that drifted out from around the bend. It was the most delicious roast he had ever smelled. The clerk forgot his fear and ran.

The “revelry” as the Ferryman had termed it took place on an enormous platform tied to the tree, wide enough to be a plaza in any other city. A fantastic assortment of the most amazing people Scotti had ever seen were jammed shoulder-to-shoulder together, many eating, many more drinking, and some dancing to a lutist and singer perched on an offshoot above the crowd. They were largely Bosmer, true natives clad in colorful leather and bones, with a close minority of orcs. Whirling through the throng, dancing and bellowing at one another were a hideous ape people. A few heads bobbing over the tops of the crowd belonged not, as Scotti first assumed, to very tall people, but to a family of centaurs.

“Care for some mutton?” queried a wizened old mer who roasted an enormous beast on some red-hot rocks.

Scotti quickly paid him a gold piece and devoured the leg he was given. And then another gold piece and another leg. The fellow chuckled when Scotti began choking on a piece of gristle, and handed him a mug of a frothing white drink. He drank it and felt a quiver run through his body as if he were being tickled.

“What is that?” Scotti asked.

“Jagga. Fermented pig's milk. I can let you have a flagon of it and a bit more mutton for another gold.”

Scotti agreed, paid, gobbled down the meat, and took the flagon with him as he slipped into the crowd. His co-worker Liodes Jurus, the man who had told him to come to Valenwood, was nowhere to be seen. When the flagon was a quarter empty, Scotti stopped looking for Jurus. When it was half empty, he was dancing with the group, oblivious to the broken planks and gaps in the fencework. At three quarters empty, he was trading jokes with a group of creatures whose language was completely alien to him. By the time the flagon was completely drained, he was asleep, snoring, while the revelry continued on all around his supine body.

The next morning, still asleep, Scotti had the sensation of someone kissing him. He made a face to return the favor, but a pain like fire spread through his chest and forced him to open his eyes. There was an insect the size of a large calf sitting on him, crushing him, its spiky legs holding him down while a central spiral-bladed vortex of a mouth tore through his shirt. He screamed and thrashed but the beast was too strong. It had found its meal and it was going to finish it.

It's over, thought Scotti wildly, I should have never left home. I could have stayed in the City, and perhaps found work with Lord Vanech. I could have begun again as a junior clerk and worked my way back up.

Suddenly the mouth released itself. The creature shivered once, expelled a burst of yellow bile, and died.

“Got one!” cried a voice, not too distantly.

For a moment, Scotti lay still. His head throbbed and his chest burned. Out of the corner of his eye he saw movement. Another of the horrible monsters was scurried towards him. He scrambled, trying to push himself free, but before he could come out, there was a sound of a bow cracking and an arrow pierced the second insect.

“Good shot!” cried another voice. “Get the first one again! I just saw it move a little!”

This time, Scotti felt the impact of the bolt hit the carcass. He cried out, but he could hear how muffled his voice was by the beetle's body. Cautiously, he tried sliding a foot out and rolling under, but the movement apparently had the effect of convincing the archers that the creature still lived. A volley of arrows was launched forth. Now the beast was sufficiently perforated so pools of its blood, and likely the blood of its victims, began to seep out onto Scotti's body.

When Scotti was a lad, before he grew too sophisticated for such sports, he had often gone to the Imperial Arena for the competitions of war. He recalled a great veteran of the fights, when asked, telling him his secret, “Whenever I'm in doubt of what to do, and I have a shield, I stay behind it.”

Scotti followed that advice. After an hour, when he no longer heard arrows being fired, he threw aside the remains of the bug and leapt as quickly as he could to a stand. It was not a moment too soon. A gang of eight archers had their bows pointing his direction, ready to fire. When they saw him, they laughed.

“Didn't anyone ever tell you not to sleep in the western cross? How're we going to exterminate all the hoarvors if you drunks keep feeding 'em?”

Scotti shook his head and walked back along the platform, round the bend, to Havel Slump. He was bloodied and torn and tired and he had far too much fermented pig's milk. All he wanted was a proper place to lie down. He stepped into Mother Pascost's Tavern, a dank place, wet with sap, smelling of mildew.

“My name is Decumus Scotti,” he said. “I was hoping you have someone named Jurus staying here.”

“Decumus Scotti?” pondered the fleshy proprietress, Mother Pascost herself. “I've heard that name. Oh, you must be the fellow he left the note for. Let me go see if I can find it.”

CHEESE BEEF GOOSE

Disclaimer: [The editors wish to express that the views contained herein belong solely to the author and have been printed posthumously and anonymously.]

Foreword: Before this present volume, little existed detailing the Root System tunnels and Gnarl but rumors, superstitions, and outright falsities. After consideration of such rumors, and after much research and expedition into the Root Systems to see the Gnarl in their natural habitat firsthand, this author will elucidate the ecology and culture of the Gnarl, the nature of the Root System, and their symbiotic relationship.

The Root System: Commonly believed to be a series of natural caverns and rock formations with roots and foliage growing within, the Root System tunnels are, in fact, part of a giant living organism. Not only are these tunnels a living organic root-like entity, but each of the so-called "root dungeons" represents a smaller piece of a larger whole. The roots of all the trees (indeed of most the plant life on the Isles) all connect directly to the large Root System.

The various twisting and turning tunnels have been created slowly over past millennia. Indeed, the growth and motion of the roots is imperceptible, though definitely recordable. The very fastest-growing tunnels increase at a rate of a few feet every month, and the slowest a few inches every few decades.

Amber: Amber is a colorful resin formed from hardened sap. Much like skin bleeds and scabs over to protect a wound, the Root System tunnels "bleed" a sap that congeals and hardens into Amber deposits. Even still, the walls of the roots are very resilient; swinging a sword at the wall is not enough to puncture it. The large fissures that cause the appearance of Amber are the result of the massive pressures and frictional forces encountered by the giant roots as they push through tons of rock and dirt.

The Gnarl: The current and best theory describes the Gnarl as the caretakers and stewards of the Root System. The creatures tend to the general maintenance and cleaning of the tunnels, clearing away excess Amber. This behavior has been observed directly, but observation time was limited due to the aggressive nature of the Gnarl. However, the abundance of Amber found on the corpses of the creatures further supports this view.

There has been some conjecture, though at present very little evidence to support the claim, that as Gnarl grow, they eventually become too large to maneuver the tunnels, and eventually fuse with the walls, becoming themselves part of the Root System. As to the recent claims of giant Gnarl, it should be noted that no creditable sources exist to corroborate. However, even were these reports to be true, the rarity of such sightings would suggest that only a very few Gnarl ever grow large enough to ascend to this root-state.

Little is known about the natural life span of the Gnarl or their social behavior, since observational expeditions into the Root System are difficult at best. We do know with certainty that they are very territorial. The Gnarl are so protective of their tunnels that they will respond aggressively to anyone who comes within sight, which makes studying their social systems nigh impossible. This behavior has, however, provided us with an abundance of corpses to study at our leisure.

When we analyze the corpses of dead Gnarl, we can see clearly that these creatures are made entirely of plant material. They are covered in bark and leaves, and over time they decompose similarly to other plant detritus. All attempts to "plant" Gnarl or parts thereof into the ground have been proven simple folly. To date, we don't actually know how the Gnarl reproduce.

Upon examination, we have found nothing that looks like a brain as found in other sentient creatures. This does lend credence to the symbiotic caretaker theory, suggesting a kind of hive mentality -- though there have been no substantiated sightings of any such "queen-Gnarl" who might be controlling the drones. The other available explanation is that it is magic that animates these creatures, though this author finds resolving difficult questions in this manner to be counter-productive to the development of a rational theory.

Conclusion: The complex Root is a living organism that grows little by little each month, tunneling beneath the land. Virtually all the plant life on the Isles is connected to this Root System. Severe trauma to the system walls results in the formation of Amber deposits as part of its natural defense mechanism. The Root System has a symbiotic relationship with the Gnarl, who act as its protectors and caretakers, and who may be phyletically and physiologically connected to the Root System itself. In short, we have a living system, with its own dedicated staff of protector-caretakers, growing and developing largely unnoticed beneath our very feet.

[Here the editors wish to acknowledge that the author was found dead near the entrance to one of the "root dungeons." We again wish to remind the reader that the opinions expressed by this author are his own. While we do not dismiss the rational method employed by the author in his studies, we certainly do not deny that magic is explanation enough for Our Lord Sheogorath's many wondrous Blessings. We did, however, carefully consider omitting this clearly treasonous second half. We have decided to include it for journalistic integrity and at the request of his generous widow.]

Afterword: And now, I will venture towards that theoretical discussion which draws near heresy (which I daresay will one day be the end of me), but which I must put forward, for good or ill.

The common belief is that our Lord Sheogorath has blessed our land with two temperaments, Mania and Dementia. However, after much study and reasoning, I believe that it is the very realm itself that imposes upon us these two spheres of polar extremes!

I have devised a clever experiment, whereby I seek to prove this theory. If you take a flower from a common plant, cut it and place its stem in water with dye in it, you will notice that the petals will slowly take on the color of the dye. Clearly, the veins of the plant transport the color to the leaves.

Now, when we look at the Dementia side of the land, colors are muted and dark, and in the Mania side bright and colorful. I believe the Root System, and the Gnarl that serve it, are draining the color from the land of Dementia and giving it to the land of Mania!

For what purpose, it isn't clear, but my experiment shows how color is transported through plant veins, and what bigger system of plant veins is there than the giant Root System tunnel network? Is it not then obvious that this System is the conduit of the forces of Mania and Dementia?

And do we not eat the plants and the fruit of the trees that connect to the Root System and the beasts that feed on them, and drink the waters that fall from their leaves? Do we not breathe the air that carries their spores and seeds? Do we not throw our own waste onto the ground to be absorbed into the soil? Thus, are we not intimately connected to the giant Root System under our feet? Surely, we are one with it!

Clearly, the Root System is feeding those of us in the Mania brilliant color, giving us our mood swings, filling our hearts with passions and sensations, and giving us powerful urges by stealing these things from our fellows in Dementia, leaving them dark, desperate, angry, violent, and disturbed!

Sheogorath is not the source of our "gifts." It is the land itself that has unbalanced us so!

The Gnarl are the servants and lifeblood of this parasitic process.

If we were to kill all the Gnarl, the balance would be restored!

Mania would be less bright, true, but so would Dementia be less dark.

We and our world would become whole again!

Let go of your belief in the collective fantasy of Sheogorath!

Let go of your belief in your own special "gifts!"

We must destroy the Gnarl and the Root System!

We must destroy those who shackle us to belief in some haughty and aloof ruler, who toys with our emotions and well-being!

To arms, brothers and sisters!

To arms!

Retrieved from "http://www.uesp.net/wiki/Tamriel:Books/Bark_and_Sap"

Category: Tamriel Library

BRAIN OF THE PROPHET

Three hundred years ago, when Katariah became Empress, the first and only Dunmer to rule all of Tamriel, she faced opposition from the Imperial Council. Even after she convinced them that she would be the best regent to rule the Empire while her husband Pelagius sought treatment for his madness, there was still conflict. In particular from the Duke of Vengheto, Thane Minglumire, who took a particular delight in exposing all of the Empress's lack of practical knowledge.

In this particular instance, Katariah and the Council were discussing the unrest in Black Marsh, the massacre of Imperial troops outside the village of Armanias. The sodden swampland and the sweltering climate, particular in summertide, would endanger the troops if they wore their usual armor.

"I know a very clever armorer," said Katariah, "His name is Hazadir, an Argonian who knows the environments our army will be facing. He knew him in Vivec where he was a slave to the master armorer there, before he moved to the Imperial City as a freedman. We should have him design armor and weaponry for the campaign."

Minglumire gave a short, barking laugh: "She wants a slave to design the armor and weaponry for our troops! Sirollus Saccus is the finest armorer in the Imperial City. Everyone knows that."

After much debate, it was finally decided to have both armorers contend for the commission. The Council also elected two champions of equal power and prowess, Nandor Beraid and Raphalas Eul, to battle using the arms and armaments of the real competitors in the struggle. Whichever champion won, the armorer who supplied him would earn the Imperial commission. It was decided that Beraid would be outfitted by Hazadir, and Eul by Saccus.

The fight was scheduled to commence in seven days.

Sirollus Saccus began work immediately. He would have preferred more time, but he recognized the nature of the test. The situation in Armanias was urgent. The Empire had to select their armorer quickly, and once selected, the preferred armorer had to act swiftly and produce the finest armor and weaponry for the Imperial army in Black Marsh. It wasn't just the best armorer they were looking for. It was the most efficient.

Saccus had only begun steaming the half-inch strips of black virgin oak to bend into bands for the flanges of the armor joints when there was a knock at his door. His assistant Phandius ushered in the visitor. It was a tall reptilian of common markings, a dull, green-fringed hood, bright black eyes, and a dull brown cloak. It was Hazadir, Katariah's preferred armorer.

"I wanted to wish you the best of luck on the — is that ebony?"

It was indeed. Saccus had bought the finest quality ebony weave available in the Imperial City as soon as he heard of the competition and had begun the process of smelting it. Normally it was a six month procedure refining the ore, but he hoped that a massive convection oven stoked by white flames born of magicka would shorten the operation to three days. Saccus proudly pointed out the other advancements in his armory. The acidic lime pools to sharpen the blade of the dai-katana to an unimaginable degree of sharpness. The Akaviri forge and tongs he would use to fold the ebony back and forth upon itself. Hazadir laughed.

"Have you been to my armory? It's two tiny smoke-filled rooms. The front is a shop. The back is filled with broken armor, some hammers, and a forge. That's it. That's your competition for the millions of gold pieces in Imperial commission."

"I'm sure the Empress has some reason to trust you to outfit her troops," said Sirollus Saccus, kindly. He had, after all, seen the shop and knew that what Hazadir said was true. It was a pathetic workshop in the slums, fit only for the lowliest of adventurers to get their iron daggers and cuirasses repaired. Saccus had decided to make the best quality regardless of the inferiority of his rival. It was his way and how he became the best armorer in the Imperial City.

Out of kindness, and more than a bit of pride, Saccus showed Hazadir how, by contrast, things should be done in a real professional armory. The Argonian acted as an apprentice to Saccus, helping him refine the ebony ore, and to pound it and fold it when it cooled. Over the next several days, they worked together to create a beautiful dai-katana with an edge honed to a keen sharp enough to trim a mosquito's eyebrows, and a suit of armor of bound wood, leather, silver, and ebony to resist the winds of Oblivion.

On the day of the battle, Saccus, Hazadir, and Phandius finished polishing the armor and brought in Raphalas Eul for the fitting. Hazadir left only then, realizing that Nandor Beraid would be at his shop shortly to be outfitted.

The two warriors met in the arena in the Imperial City with an audience of the Empress and the Imperial Council two hours later. From the moment Saccus saw Eul in his suit of shining ebony and dai-katana blazing and Beraid in his collection of dusty, rusted merchandise from Hazadir's shop, he knew who would win. And he was right.

The first blow from the dai-katana lodged in the soft shield, as there was no metal trim to deflect it. Before l could pull his sword back, Beraid lashed out with his long sword at the weak points in the armor, it was the perfect weapon to perforate the joints. Eul retrieved his sword and slashed at Beraid but his armor was scaled and angled, and the attacks rolled off like water. When Eul's armor began to fall off, the Empress and Council, out of mercy, called a victor.

Hazadir received the commission and thanks to his knowledge of Argonian battle tactics and weaponry and how best to combat them, he designed implements of war that brought down the insurrection in Armanias. Katariah won the respect of Council, and even, grudgingly, that of Thane Minglumire. Sirollus Saccus went to Morrowind to learn what Hazadir learned there, and was never heard from again.



I CONTROL ALL